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List of barsoom airships
List of barsoom airships









list of barsoom airships
  1. #LIST OF BARSOOM AIRSHIPS HOW TO#
  2. #LIST OF BARSOOM AIRSHIPS PLUS#
  3. #LIST OF BARSOOM AIRSHIPS SERIES#

Campaign foci and structure, summaries and conventions of the genre are all highlighted.

#LIST OF BARSOOM AIRSHIPS HOW TO#

Narrators are given useful sections on how to best emulate the pulp, planetary romance genre of JCOM.

list of barsoom airships

Unsurprisingly, events of the books are summarized, so expect spoilers.

list of barsoom airships

While some players may already be familiar through the books, comics, or movie, it’s always useful to have the lore collected for easy reference. There are thorough sections which detail the history and society of this fantastic world, as well as secrets of the setting, all ripe with plot hooks. It gives a solid motivation to be involved in the welfare of Barsoom and encourage the players to effect change upon the setting. It can be used to gain social and political advantages, allies, influence, and titles among the lands and organizations of Barsoom. Any damage is inflicted on the appropriate Stress Track.Īs a reward beyond the traditional XP, Renown helps track the characters’ reputation and give them motivation to attempt great deeds. Attribute tests are made to attack, with different pairings depending on the method and resisted with attributes specific to the type of attack. Threat is the Narrator’s meta-currency, which they can use to hinder the players.Ĭonflict and combat use abstract zones rather than precise movement and combat is not just restricted to physical conflict as it includes social combat. Due to the increased chance for extra successes, the PCs have a greater ability to perform fantastic and daring feats.Īs an additional resource, players have Luck Points, which can operate in a similar fashion to Momentum, but also affect how much Threat the Narrator has access to. Any successes in excess become Momentum, which acts as a meta-currency and can be saved in a pool or immediately spent to affect the narrative by adding additional dice to rolls, altering difficulties, or learning information, among a variety of other things. Successes are compared to a difficulty rating (and if they match or exceed the rating the check is successful. This means that adding two attributes rated 7 and 5 will give a target number of 12, and any die that rolls 5 or under will generate an additional success.

list of barsoom airships

In JCOM, the target number is found by adding two abilities together, and the “Skill Focus” is the lower of the two numbers. If the die roll is lower than the Skill Focus (starting levels typically 1-3), an additional success is gained. In previous versions of the 2d20 system the target number for a skill check was derived by adding your Skill Expertise to its respective attribute, rolling 2d20, and counting each die that rolls equal to or under the target number as a success.

#LIST OF BARSOOM AIRSHIPS SERIES#

This allows for the larger-than-life nature of the series to be reflected in the results of ability checks. Your duelist is perfectly able to hold their own in a swordfight, but might be at a loss in piloting an airship, or properly handling animals. As mentioned above there are no skill lists, so all justifications for attempted actions draw from the various choices you make in character creation. The game runs on a narrative version of the 2d20 system. This isn’t a massively in-depth section, as these choices are mostly ways to distribute points, but it’s nice that that’s pointed out. What’s particularly nice is the game includes notes on how to build or customize your own Archetypes, Descriptors, and Flaws, allowing a wider variety of options. These are similar to Fate Aspects or 13th Age’s Backgrounds. Rather than a skill list, JCOM archetypes tell you what your character knows and is capable of, allowing characters to attempt related actions. Your choices from these options help determine your Attribute ratings (the core scores that define your character).

#LIST OF BARSOOM AIRSHIPS PLUS#

Set in the wondrous, dying world of Edgar Rice Burrough’s Barsoom, John Carter of Mars is a swashbuckling science-fantasy game of radium guns, longswords, and airships.Ī solid rules framework emphasizes narrative play and encourages the action to keep moving forward.Ĭharacters are created by choosing a race (one of 4 types of Martian plus earthborn humans), an archetype (airship pilot, explorer, duelist, etc.), a descriptor (primary personality trait), Talents (special abilities), and a Flaw (a personality trait that gets you into trouble). This helps support my efforts to bring you reviews of fun and interesting games! If you make a purchase after clicking them I receive a small commission at no extra cost to you. Disclosure: DriveThruRPG links in this article are affiliate links.











List of barsoom airships