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This deck should run totally fine with three plains or three mountains in your starting hand. Since you are playing a heavy artifact deck, mana fixing actually becomes a lot less of an issue, so I would actually advise you to just run more basics. Lastly, I noticed you run a lot of tapped lands. Coercive Portal, Outpost Siege, Karn, Scion of Urza, Endless Horizons come to mind.Īlternatively, theres always the option of just doubling down on Skullclamp and play equipment tutors to always have it, but if it were me I would try to utilize your cool commander )
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There are also a few good 4 mana draw engines. Type: Artifact Rules Text: Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. Remember that when you play red you have access to cards like Faithless Looting, so just getting lands is fine. Â Flip, Temple Bell, Liar's Pendulum, Bonder's Ornament, Eye of Yawgmoth, Icon of Ancestry, Phyrexian Grimoire and prolly a bunch more I missed. Â Flip, Journeyer's Kite, Thaumatic Compass Jar of Eyeballs, Mazemind Tome, Phyrexian Portal, Endless Atlas, Treasure Map
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When draw engines get cheaper than Arcane Encyclopedia they also get more restrictive, so just pick a few of the ones that fit your deck. I played a lot of mono white, so the context is largely the same. Anything that's worse should not be played but anything that's as good or better is probably ok. Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. It's not a bad card, but that's basically the bar. Jar of Eyeballs decks, related cards, strategies, rulings, and more. Or go the hardcore route and just scour Gatherer to find the gemsĪrcane Encyclopedia is sorta the bar that I evaluate draw engines against. You just gotta read through a few forum threads.
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